Chyron released PRIME VSAR 1.7, a milestone in the company’s mission to help broadcasters maximize and monetize the content they can generate with Unreal-powered virtual sets and augmented reality. This latest release implements Unreal Engine 4.26, increases the number of cameras per PRIME VSAR engine, and adds a host of model-based tools to simplify the process of creating and managing a broadcast-quality virtual assembly. PRIME VSAR 1.7 makes it easier for designers to create engaging virtual graphics and empowers producers and journalists to leverage these resources across different channels and programs.
“Unreal Engine 4.26 brings incredible new tools to designers, enabling them to create lifelike animated character models and incredible natural environments with realistic lighting, atmosphere and water effects,” says Mathieu Yerle, Senior Vice President of Strategy and Products at Chyron. “With Epic Games delivering these exceptional graphics capabilities so consistently, we are able to focus our efforts on demystifying the Unreal VSAR workflow, turning it into something broadcasters can use to drive a return on investment in. their daily programming. “
In addition to PRIME VSAR’s library of procedural primitives that simplify the creation of custom data-driven charts, version 1.7 introduces a weather forecast model that is automatically controllable from a connected data source, as well as a virtual screen model that can act as one to manage a video wall within a virtual setting.
“Not only do these tools streamline the creation process for designers, but all of these are directly editable and controllable by journalists and producers in any standard NRCS through the CAMIO MOS integration and model management system. Chyron. It’s huge ”, says Dan MacDonald, Senior Product Marketing Manager at Chyron. “Now virtually any staff in the newsroom can take advantage of these amazing Unreal graphics and treat them as they would any common news graphics, like a lower third.”
The PRIME VSAR engine itself is also receiving powerful upgrades, now allowing two cameras to connect to a single system, significantly reducing the expense in multi-camera deployments. Additionally, users can now dedicate an engine for real-time SDI previews of VSAR scenes for confident monitoring of every take of their show.